![]() If you make these adjustments and see that the floor of your scene is located in the lower half of the 360˚ image, you will know that this 360˚ image will make a nice background for VR mode in eDrawings Pro. This step will help to dial in the ideal placement of your lower half, where the floor will be cut off. You will then see a live preview in your Visualize Viewport. To further adjust where the floor cuts off your environment dome, enable “Flatten Floor” from the Environment tab then adjust the “Height” of the environment dome. The floor will cut the 360˚ image in half by default, meaning that everything in the lower half of the 360˚ image will be shown below the floor.įor large 3D model environment, when you are adjusting the “Height from Floor” in SOLIDWORKS Visualize, we recommend that you set the camera as close to the floor of your scene as possible. A floor is necessary for teleportation, so you need to be careful about what part of your 360˚ image will end up being obscured by the floor. We do not have support for transparent floors in eDrawings Pro 2020. “Floor” is referring to the default surface that we provide for you to stand on in VR. “Sky” is referring to the 360˚ equirectangular image that makes up the skydome of the VR world you see in the headset. Another helpful trick is to enter the desired height of the camera in the Cameras Tab > Transform sub-tab > Camera Positioning > “Height from Floor” (in meters).Ī little tip for outputting to eDrawings Pro: ![]() You can even use Multi-Viewports with another camera to drag the 360˚ camera’s manipulator manually into the desired position. This 360˚ camera type is omni-directional and will always remain level (non-twisted). You will notice the new 360˚ camera icon next to your mouse cursor, letting you know you are moving a 360˚ camera. Only Fast and Accurate (and of course PowerBoost) raytrace modes will show you the warped photorealistic final image, so you will need to use either of those modes to see how the final image will look.ģ) Using the keyboard/mouse shortcuts to Pan and Zoom, position your new 360˚ camera into the desired location. This will automatically set your camera to the required 2:1 aspect ratio.Ģ) In Preview mode, you will now see a slightly wider view of your scene in the Viewport. TO RENDER A 360 ˚ IMAGE IN SOLIDWORKS VISUALIZE PRO:ġ) Create a camera by opening the Camera tab, navigating to the General subtab, expanding the Type dropdown, and selecting the new “360” option. How to set the 360˚ image as your custom sky for VR mode in eDrawings Pro.This Visualize step is optional, and you could alternatively source these 360˚ images from several websites (both free and paid). How to render a 360˚ image in SOLIDWORKS Visualize Pro.You could not find any existing 360˚ images that fit your needs and want to create your own.But you are concerned about performance and want an alternative solution. You have a large SOLIDWORKS dataset that you want to use as your VR environment to view your model in eDrawings Pro direct VR mode.*The below content is modified based on Brian Hillner’s original blog post – Quickstart Guide to Using Virtual Reality in SOLIDWORKS Visualize Professional 2018ĮDrawings Pro 2020 now supports choosing your own 360˚ images as your custom environment in VR! This blog post will help walk you through the process of creating a 360˚ equirectangular image in SOLIDWORKS Visualize and adding it to your Virtual Reality scene in eDrawings Pro 2020.Īlthough we have not yet supported the use of 3D models for your custom environment in eDrawings Pro, this method lets you transform your 3D model environment into a 360˚ image to use as a sky in eDrawings Pro direct Virtual Reality mode
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